Fixer
Street Dealers
Fixers are the lifeblood of the smart Edgerunner teams.
Able to secure supplies, smuggle weapons, locate information,
and snag the corporate contracts. The Fixer's ability to put their
ear to the street and come up with useful data has saved more
lucky punks than any armor jacket ever will. The Fixers can negotiate any deal, score any drug, and find any target. Often the only link the party has to the cybertech and weaponry that they seem to be so fond of, the smart Fixer can be of value indeffinatly. Note: The longest lived character in any of my Cybergames was that of the Fixer Python. Surviving over a year in gametime (three years realtime), she successfully managed to tie up all loose ends and retire to the French Riviera. See gatos? It can be done...
|
![]() |
BASIC CAREER SKILLS
|
"Hey choombatta, I ain't no Python, I ain't even no Jimmy the Knife, but I can get what you're lookin' for mate. Illegal weapons? No problem. Vat-grown endorphins? Piece o' cake. The latest Microtech firmware code? Easy. The winning numbers to tomorrow's Body Lotto? Well, that'll take me a few minutes... But no worries honey, you can get anything you want at Alice's Resturant--excepting Alice."
"Wadda ya' want?" "But whadda ya' need?" "You need what I want?" "You got what I need to want?" "What are we talking about?"
|
Pilot and Detective original Character Roles by Jon Schow, used with permission.
[Return to the Cyberpunk home page]
Cyberpunk 2.0.2.0. is a Registered Trademark of R. Talsorian Corporation. Original Cyberpunk material Copyright by the R. Talsorian Corporation. All Rights Reserved. Used without permission. Any use of R. Talsorian Corporation's copyrighted material or trademarks in this file should not be viewed as a challenge to those copyrights or trademarks. Other images copyright by their original owners.